Hinazuki has disappeared. Failing in his mission, Satoru is flung back to the present. Still wanted for his mother’s murder, he tries to find help wherever he can. The only person on his side is Airi, who shows cunning beyond her years. With the true killer still free, is anyone safe?
Satoru continues to try and change the future, but senses he may just be playing through what has already happened. With an overzealous devotion to getting Hinazuki past the 1st untouched, he becomes more bold in dealing with her and her mother. Will the strike of midnight change the world?
Satoru continues to gather information about Hinazuki to get a better timeframe of when she may be kidnapped. After tracking down her home, he gets a firsthand look at her personal hell.
Satoru has been flung back to the 80’s, surely a fate worse than death. In his desperate search to try and find what will save his mother, he tries to connect with Hinazuki, and learns that there is more to her story than its tragic end.
Asuka has just transferred to Kuna Island, a land where technological wonders allow everyday students to fly to school on anti-gravity shoes. The local schools have invented a game using them, and when her school’s honor is put to the test, Asuka stands up to defend it. Before you start to think that might actually sound cool, it isn’t.
Bunta is a teen with that all too common problem of not knowing what he wants to do with his life. He has a talent for writing, even helping out with his school’s drama club, but he’s not sure if he can turn that talent into a career. Out of the blue, he’s asked out by his crush. Turns out she may be after him for something other than romance.
Satoru Fujinuma is a struggling mangaka with a unique gift: he is catapulted back in time whenever someone is in danger so that he can help them out of their predicament. After his powers help reopen an old abduction case, he must use them to unravel the mystery.