Fate/Samurai Remnant Fails to Distinguish Itself
Fate/Samurai Remnant is a decent enough Musou game, but as a Type-Moon story it’s trying to cram a square peg into a round hole.
Fate/Samurai Remnant is a decent enough Musou game, but as a Type-Moon story it’s trying to cram a square peg into a round hole.
Even with the caveat of Tsukihime -A piece of blue glass moon- only being the first part of an incomplete project, what is here is not only a much-appreciated expansion of the original work but a rare big-budget visual novel easily deserving a standalone release. Perhaps even more importantly, it’s an affirmation of the work’s position and importance after years of relative obscurity within Type-Moon’s catalog.
Many games are good. Some are exceptional. But only one is Legendary.
When I whittled down this year’s list of watched shows down to smaller and smaller numbers, it turned out that almost everything on there was some kind of adaptation or reboot. What’s up with that? Were they any good?