Metal Gear Musings: Part 3

This year marks the 20th anniversary of one of the greatest and worst things to ever happen to gaming: the Metal Gear Solid series. The series (and its MSX predecessors) have baffled and delighted gamers for decades, serving up an inimitable mix of social commentary, action movie escapades and bizarre medium games. Long time fan of the series Zigg is playing through every game fresh and looking back on them from a modern perspective. Warning – spoilers ahoy!

This week: Metal Gear Solid 3: Snake Eater (PlayStation 2, 2004)

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Metal Gear Musings: Part 2

This year marks the 20th anniversary of one of the greatest and worst things to ever happen to gaming: the Metal Gear Solid series. The series (and its MSX predecessors) have baffled and delighted gamers for decades, serving up an inimitable mix of social commentary, action movie escapades and bizarre medium games. Long time fan of the series Zigg is playing through every game fresh and looking back on them from a modern perspective. Warning – spoilers ahoy!

This week: Metal Gear Solid 2: Sons of Liberty (PlayStation 2/Xbox/PC, 2001)

Metal Gear Musings: Part 1

This year marks the 20th anniversary of one of the greatest and worst things to ever happen to gaming: the Metal Gear Solid series. The series (and its MSX predecessors) have baffled and delighted gamers for decades, serving up an inimitable mix of social commentary, action movie escapades and bizarre medium games. Long time fan of the series Zigg is playing through every game fresh and looking back on them from a modern perspective. Warning – spoilers ahoy!

This week: Metal Gear Solid (PlayStation/PC, 1998)

VA-11 Hall-A Review

It’s 207X A.D., and Glitch City is a cyberpunk dystopia. A corrupt Big Brother watches through nanomachines in the very air people breathe. Basic necessities are prohibitively expensive, and the gap between the haves and have-nots only widens with each passing day. Just being outdoors invites the possibility of being mugged or murdered. Wouldn’t you like to get away? Sometimes you wanna go where everybody knows your name, and VA-11 Hall-A is all about capturing that feeling.