The “It’s Just Fiction” argument that is too often used to put up a wall around discussing content. To deny that what we play or watch has any affect on us just because we know it’s fake is taking a very insular stance, and while the content itself is not the main cause of sexism it can play a role in perpetuating it. Join us as we continue the discussion on sexism in games and anime and discuss the effects of what we play and watch.
Words have power, they shape the way we think and how we define the world around us. Recently Nintendo Magazine UK published a blog about how Senran Kagura Burst is damaging the gaming industry. It’s such utter nonsense I don’t even want to link to it, but it brings western perceptions of sexism to mind and gives me a reason to write about things I’ve resisted saying for years because of how heated this topic can get. The words we use to talk about sexism in media need to change. We have a fundamental misunderstandings about sexism and I want to challenge them.
Dragon’s Crown was created with the intention to make a shining example of the fantasy arcade brawler. Did Vanillaware succeed?
Is the rebirth of the Demon Blade worth adding to your collection?
The Pixiv illustration that launched an otaku empire has been all of those things, including a PSP game that has surprisingly been localized for North American and European fans. Has NISA done us a favor and rescued an obscure gem, or is this simply a cash-in on the franchise’s niche popularity?
After an even longer break than before, the gang reunite for a new episode. With Zigg hosting and Aqua, Jel and Iro on the panel, they talk survival strategies, pretty men in spandex, bad sequels to bad games and the One Piece Rap before going for an in-depth discussion of this blog’s undoubted favourite topic, the Persona games. Beware spoilers!
This game is not very good.