Favaro attempts to find a way of removing his demon tail, while we learn a little bit more about Amira and her reason for travelling to Helheim.
I feel like I’m doing this show a disservice by repeating it all the time, so I’m going to make this the last time I say it. This is an adaptation of a card-battling mobile game. After two episodes, it’s got a very real chance of being my favourite anime of the season. How insane is that? Perhaps we’ve finally reached a point where budgets are high enough and animation studios do non-manga/novel ideas some justice. I’m sure that there will be many other games out there that will be looking at this, at least at the moment, as a benchmark for future projects.
Anyway, enough of that. Rage of Bahamut: Genesis is shaping up to be a really great anime. I mean, what didn’t this episode have? We get a satisfactory resolution to why Favaro has sprouted a demon tail, we hear the backstory for Amira and why she’s so adamant about reaching Helheim, we get a reason for Favaro to want to take extreme measures to remove the tail and/or Amira, and even Kaisar has been fleshed out with merely a simple and short flashback. This show definitely has quite a pace to it, but at least for now it feels like this show is going to just keep on coming. There’s no slowing down in sight, and when we’ve got this film-like atmosphere and genuine character development going on there’s literally nothing to hate. Even the opening theme is awesome, at least in my Parasyte OP-loving opinion.
Amira has to be one of the most exciting female leads for a long time. This episode twists her character from scary demon lady to a trusting and bubbly young girl that you can’t help but feel sorry for. Over time, I think we’ll come to see her crawl out of her shell, if her reaction to alcohol is anything to go by. She also seems to have her clothes for the series, and she’s not got some gross, lingering transformation sequence, so I’m very hopeful about where her character is going. On the same hand, Favaro is also developing more, and he’s quickly become someone to despise. He was already a bit of a jerk before, but it was more of a Space Dandy kinda dumb fun-loving jerk than, I dunno, someone that considers murdering a girl looking for her mother just for a cosmetic improvement. Not that I’m judging or anything.
Honestly, it’s still completely alien that this show could even be good. I don’t think I was the only person to have written it off before it started, anyway, but that’ll teach me I suppose. Roll on episode three, and please please please be good.
Rage of Bahamut is doing an amazing job of creating a real sense of adventure, and our heroes haven’t actually set out on said adventure yet. Favaro is making for one of the most refreshing and likeable protagonists I’ve seen in a while, even if everything he does only adds to how much of a scummy kinda guy he is. And honestly, I love every minute of it. Every time I thought he was going to do the cliche anime thing, he subverted my expectations. Hell, by the end of this episode, he still hasn’t had a change of heart and is entirely in it for himself. As far as anime protagonists go, it’s pretty novel. And while it’s a shame Amira didn’t keep her badass duster and hat combo, her new outfit does better reflect her actual personality, rather than the super stoic Amira we got last episode. Throw in the hapless but well-meaning straight man that is Kaisar, and I’m getting a lot of Samurai Champloo vibes from it all. Anime where the characters travel and visit various locations are surprisingly rare, despite the popularity of JRPGs. While it’s obviously due to budget constraints, it’s really nice to have a change of pace. Who would’ve thought a swashbuckling fantasy epic would be the breath of fresh air we needed?
While episode 2 definitely takes a step back from the jaw dropping visuals of the premier, it still looks fantastic. The characters are beautifully animated, filled with all kinds of flair and personal quirks that most anime can’t afford. More than their visual appearances, the way the characters move does an amazing job fleshing them out and giving them their own distinct profiles. Many anime end up using similar body language for all their characters. While the average viewer might not explicitly notice it, on an implicit level they will notice its stagnation, even if they don’t know why. The more I watched Bahamut, the more I realized just how well of a job the animators at Mappa did in this regard. Like much of Bahamut, it’s refreshing and undeniably enjoyable, even if everything about it seems otherwise.